A few days earlier, we got the non-styled direct-to-screen text drawing working, but we also need to support all the other cases. At this point, we want to have the clipping and styling support, but we’ll leave the scaling to some point in the future.
As styled text required an offscreen buffer for styling, we started by adding that. Interesting feature of QuickDraw FMSwapFont mapping is, that as any styles can be combined together, the FOut record contains a set of styling attributes which tells the text rendering how to adjust the final appearance of the font, such as bolding amount, how much slanted the italic style is, how deep the shadow is, etc.

After a few days to debugging, bug-fixing, more debugging, and even more bug-fixing, we go the text to render properly:


An interesting discovery was, that it appears that “Classic”-type QuickDraw and Color QuickDraw handle the outline styles a bit differently. This may be due to the way outline/shadow styled text is combined during drawing, as the “inside” of outlined text is drawn over the shadow/outline using srcXor mode. Another interesting point is, that even Color QuickDraw falls back to the “old” type drawing if the GrafPort is old-type monochrome port (i.e. high-order bit of rowBytes is zero)
